ep 18, 2005 at 5:00am
Craft: Mon Calamari DeepWater-class Light Freighter
Type: Light Freighter
Length: 45.0 meters
Skill: (S) Space Transports: DeepWater
Crew: 1 or 2
Cargo Capacity: 85 metric tons
Consumables: 2 months
Nav Computer: Yes
Hyperdrive Backup: x15
Atmosphere: 330; 950 kmh
Source: Stock Ships p.61-63
* The DeepWater has 3D in backup shields. When a die of shields is lost, the shield operator can attempt to make an Easy starship shields roll. If successful, one of the backup shield dice can be activated to bring the ship back up to 2D in shields. Once all three backup dice are exhausted, the shields can withstand the normal amount of damage and then must be completely overhauled. The backup dice cannot be applied when traveling underwater.
* Shields: 2D (in space); provides (+1 versus physical damage in aquatic mode)
Passive: 15 / 0D
Scan: 30 / 2D
Search: 65 / 2D+2
Focus: 5 / 2D+2
Type: Laser Turret
Fire Arc: Turret
Skill: Starship Gunnery
Fire Control: 2D
Space Range: 1-3 / 12 / 25
Atmosphere Range: 100-300m / 1.2km / 2.5km
One of the earliest examples of Mon Calamari ship design - predated only by the similar (and plainly named) Mon Calamari Light Freighter - is the DeepWater-class freighter. Mon Cal shipwrights developed the vessel as a commercial shipping craft, the backbone of a proposed planetary trading service. The Mon Calamari Commercial Expeditionary Service was eventually - and abruptly - dissolved by the Empire and the fleet of light freighters were sold at auction to private owners. Roughly 10,000 such vessels were produced.
Like most Mon Calamari designs, individual DeepWater freighters are slightly different, crafted as unique works of art rather than a mass-produced homogenous ships. However, most DeepWaters are roughly similar in size, shape and internal construction; the exterior differences are largely cosmetic.
The DeepWater is a fairly standard light freighter with a small crew complement, modest cargo space and durable engines. A single top mounted laser turret and better than average hull armor and shielding supply the craft's main defenses. A civilian-grade sensor package is housed in a deployment dome on the DeepWater's underside. In addition, the craft has different types of landing gear that can be deployed as needed: a landing claw ( to stabilize the ship when docking with another vessel or an asteroid), standard landing gear and inflatable puncture-proof pontoons for landing o water.
Jusik: Ordo, you just flattened an ARC trooper.
Ordo: He was delaying us.
Jusik: But you hit him. Twice.
Ordo: No permanent harm done.
There are nights when the wolves are silent and only the moon howls.
Yes, Star Trek TV series is really kitsch now but they found good ideas. You are true : on the opposite of Star Trek and Galactica (and others), Star Wars never became old and kitsch, the first episode was issued in 1978 or 1979 I think and it is still so good, the designs are not ridiculous, the team did an incredible job ! Only some clothes are perhaps too basic (and then too complex in the newest episodes ?).
Yeah Star Wars was pretty much perfect with the character designs. Rebels and Imperials had a very distinct style and it helped the movie quite a lot. Trek was probably a bit too "standard", going by stereotypes, as Federation uniforms were too formal (some were just impractical to wear) and aliens were too weird (Klingons looking like a bunch of homeless guys).
New SW episodes just lost everything of all that by introducing overly complex character designs. It's funny that Episode 1 was the best one of the bunch, as it didn't go to the extremes.
Original trilogy having some of the clothes and ships very basic didn't help the new trilogy either, as the technology got better and it's impossible to tell yourself that the ships from Clone Wars era are older than the rusty Xwings