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October 27, 2012
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Star Wars Incom R10 Cockpit by AdamKop Star Wars Incom R10 Cockpit by AdamKop
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:iconhandofmanos:
As it stands this is the best of your cockpit views thus far. It has the realistic feel accustomed with spacesimulaters like Xwing Alliance or Wingcommander.

The addition of the more realistic lights and reflections, which are certainly very important, the layout looks very clean and a logical step in starfighter design.

If there is a point that could have been better then that would be that it would have been interesting to see how she was controlled. Single joystick or some kind of streering wheel like in the TIE cockpit you designed. But that is a small thing. Also some kind of text on the buttons would have been fun.

All in all a great design and very well done
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:iconardanblade:
ArdanBlade Featured By Owner Nov 9, 2012  Student Digital Artist
Another excellent cockpit design. The target trackers, power level adjusters, and radar systems remind me of the old X-Wing and Tie Fighter games, and that wonderful feeling of nostalgia right along with them. You've really done a great job of capturing the feel of a combat fighter. ^^
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:iconadamkop:
AdamKop Featured By Owner Nov 9, 2012  Student Digital Artist
Thanks :D The old SW simulators were a great inspiration for me. It's been a few years since I played a game with X-wing in it and I'm starting to miss it.
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:iconardanblade:
ArdanBlade Featured By Owner Nov 9, 2012  Student Digital Artist
They really need to bring the old fighter simulators back. I'd be on board for it. Who knows, maybe Disney will start making use of their newfound ownership and producing things the way they ought to have been. ^^
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:iconadamkop:
AdamKop Featured By Owner Nov 9, 2012  Student Digital Artist
Yeah it's really mind-boggling to me why Lucasarts just abandoned all the simulators. Battlefront 3 was in the making and got abandoned and Rogue Squadron compilation was on the way ... It's really weird, because all of the games sold well and the new ones were just poor. I had some fun with the DS games, but they felt more like spin-offs, because the most fun parts were the ship battles :P
Space sims are a big opportunity today, because with proper online they can be really massive - having a hub where you could choose your ships, equipment and wingmen and then get on some big co-op battles.
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:iconardanblade:
ArdanBlade Featured By Owner Nov 9, 2012  Student Digital Artist
Oh, how I would love to see starfighter combat simulators! The idea of teams playing as squadrons of Tie Fighters, flying up against X-Wings in smaller groups, is just mind-boggling!

It would be even better if there were mission objectives, like taking out a Star Destroyer, or fighting the Battle of Endor. I would play that game to death!
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:iconadamkop:
AdamKop Featured By Owner Nov 9, 2012  Student Digital Artist
Yeah that's why I loved Rogue Squadron 3 Rebel Strike - it had a full version of RS2 on the disc as a multiplayer mode. Save for a few missed on-foot missions, the game was brilliant and had the most epic battles ever :D
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:icontheescared-dragon:
TheeScared-Dragon Featured By Owner Nov 1, 2012  Hobbyist Traditional Artist
cool
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:iconadamkop:
AdamKop Featured By Owner Nov 1, 2012  Student Digital Artist
Thanks :)
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:icontophertron:
Tophertron Featured By Owner Oct 31, 2012
I agree - and the color scheme feels more "Incom" than the mostly-red displays (I thought mostly reds were what we had in the TIE cockpits, though it could be my bad memory...)

In any case it screams awesome - I could almost hear the background cockpit instrumentation with this one!
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:iconmykoklyt:
MykoKlyt Featured By Owner Oct 29, 2012  Hobbyist General Artist
Gorgeous!!! Just look at it :D
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